pajero wrote:What should i use for Beach?
0x53 Sand/tidal/mud flat
Moderators: tympg, Moderators, Regional Mappers
pajero wrote:What should i use for Beach?
antyong @ MFM v1.10 FREE DOWNLOAD (updated 05/10/2008) wrote:In addition to that, I notice the use of general polygons such as small lake to represent swimming pool and sport complex to represent tennis court. Mappers for other maps may be using small lake and sport complex for other usage for other reason. For example for F-KLS, sport complex covers the area not the specific building.
I feel there is benefit for us to re-examining and standardising the use of our whole list of polygons at the moment to provide a guide for members who are drawing polygons now.
pajero wrote:dear mappers,
For discussions...
1. should i map out the man-made ponds too?
tympg wrote:Additional building categories we might want to consider:
- Lodging (Hotels/Serviced Apartments)
- Pre-war shophouses
- Entertainment (Theatres/Cinemas/Amusement Parks/Casinos)
- Community (Town Halls/Community Centres/NGOs/Social Services)
Any other suggestions?
chinwy wrote:Some typical polygons needed
VEGETATION
1 Primary Forest
2 Secondary Jungel, Belukar, Riung & Jerami
3 Grass
CULTIVATON
1 Rubber
2 Oil Palm
3 Coconut
4 Sundry Tree Cultivation
5 Sundry Non-Tree Cultivation
6 Wet Padi
sabelt wrote:Im going to include water tank reservoir in the next release but not sure which poly type should i use. Any suggestion?
Lookout for more colorful map around PJ area
chinwy wrote:....
CULTIVATON
1 Rubber
2 Oil Palm
3 Coconut
4 Sundry Tree Cultivation
5 Sundry Non-Tree Cultivation
6 Wet Padi
sabelt wrote:Im going to include water tank reservoir in the next release but not sure which poly type should i use. Any suggestion?
Lookout for more colorful map around PJ area
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